Production systems, AI platforms, and engineering tools. Real problems, not tutorials or clones.
ProductionAI / ML · 2026
Infra AI
Internal AI platform integrating infrastructure systems, operational knowledge, and production tooling for contextual search across 22+ AWS environments.
The Problem
Investigating production issues meant bouncing between dashboards, CLIs, and docs. Context got lost across dozens of AWS environments.
The Solution
Built an internal AI platform that ties infrastructure systems, operational knowledge, and production tooling together so engineers can search and analyze production state in context.
Internal agentic AIOps assistant that gives on-call engineers contextual incident help through Slack, Confluence, Amazon Kendra, and platform services.
The Problem
On-call engineers burned time hunting for the right docs and operational context while an incident was already live.
The Solution
Built an internal agentic assistant that pulls operational knowledge and platform context into the incident workflow for faster, more grounded troubleshooting.
AWS Bedrock service that summarizes and risk-assesses Terraform plans for 1,000+ release trains/day, including plans with tens of thousands of resource changes.
The Problem
Terraform plans with tens of thousands of resource changes are hard to review quickly when you are shipping at release-train volume.
The Solution
Used semantic chunking and hierarchical summarization so reviewers get deployment summaries and risk signals instead of raw plan noise.
AWS BedrockTerraformPythonSpinnakerAWS
ProductionInfrastructure · 2025
Drift Detection Service
Distributed Go-based cloud-agnostic drift detection across 18+ AWS production cells, cutting infrastructure drift by 70%.
The Problem
Infrastructure drift across many production cells made deployments inconsistent and hard to trust.
The Solution
Designed and shipped a Go-based service that compares Terraform state with live cloud metadata and reduced drift by 70% across 18+ AWS production cells.
GoTerraformSpinnakerAWS
ArchivedBackend · 2024
Online Multiplayer Chess
Real-time multiplayer chess with WebSockets, concurrent sessions, and synchronized gameplay.
The Problem
Needed a clean way to run synchronized two-player chess over the web without clients drifting out of sync.
The Solution
Used Socket.io for live move sync and server-side game logic to manage concurrent sessions.